Adventure Atlas: The Mortuary ⎻ A Comprehensive Plan (as of 04/22/2026)
Recent releases from Wizards of the Coast include the Adventure Atlas: The Mortuary, designed to expand Planescape experiences. This resource, alongside Planescape: Adventures in the Multiverse, offers detailed content.
The Adventure Atlas: The Mortuary represents a significant expansion to the Planescape setting, offering Dungeon Masters and players a meticulously detailed exploration of one of the most haunting locales in the Lower Planes. Released alongside Planescape: Adventures in the Multiverse, this resource isn’t merely a location guide; it’s a fully realized environment primed for compelling narratives and challenging encounters.

This Atlas dives deep into the City of Bones, a sprawling metropolis constructed from the remains of countless beings who have failed to achieve true death. It’s a place where souls are processed, judged, and ultimately assigned their final destinations – or, more often, trapped in endless servitude. The Mortuary isn’t simply a destination; it’s a crucial cog in the infernal machinery of Baator.
The PDF format allows for easy access and integration into virtual tabletop environments, providing a wealth of maps, illustrations, and lore. It’s designed to be a flexible tool, supporting both pre-written adventures and entirely homebrewed campaigns. Whether you’re a seasoned Planescape veteran or a newcomer to the multiverse, the Adventure Atlas: The Mortuary provides everything needed to bring this terrifying and fascinating location to life.

What is the Planescape Setting?
Planescape is a unique campaign setting for the Advanced Dungeons & Dragons (and later Dungeons & Dragons) role-playing game, renowned for its philosophical depth and unconventional cosmology. Unlike many fantasy settings focused on a single world, Planescape embraces the entirety of the multiverse – an infinite collection of planes of existence, each governed by distinct laws and inhabited by extraordinary creatures.

At its heart, Planescape explores themes of belief, reality, and the power of perspective. The setting posits that reality is shaped by belief; if enough people believe in something, it becomes real. This concept is central to the setting’s unique flavor and allows for incredibly creative and unpredictable adventures.
The recent release of Planescape: Adventures in the Multiverse, coupled with resources like the Adventure Atlas: The Mortuary PDF, aims to revitalize this beloved setting for a new generation of players. It’s a setting where anything is possible, limited only by the imagination of the DM and the beliefs of the characters. It’s a place of endless wonder, terrifying danger, and profound philosophical questions.
The Significance of Sigil in Planescape

Sigil, the City of Doors, occupies a pivotal role within the Planescape setting. It’s not a plane itself, but rather a unique hub existing outside of the conventional planar structure, floating within the Astral Sea. This makes it a crossroads for travelers from every corner of the multiverse, a melting pot of cultures, beliefs, and ambitions.
The city is governed by the enigmatic Lady of Pain, and its streets are lined with portals – doors that lead to any plane of existence imaginable. These doors are not always reliable, often shifting destinations based on the whims of the city or the beliefs of those who pass through them. This inherent unpredictability adds a layer of constant tension and opportunity.
Resources like the Adventure Atlas: The Mortuary PDF often feature connections to Sigil, as many planar adventures begin or end within its walls. Understanding Sigil’s unique nature – its factions, its laws, and its dangers – is crucial for any adventurer exploring the wider multiverse. It’s a city of secrets, where power struggles and philosophical debates play out on a grand scale.
The Role of the Lady of Pain
The Lady of Pain, a mysterious and immensely powerful being, serves as the de facto ruler of Sigil, the City of Doors. Her true nature remains largely unknown, shrouded in enigma and speculation. She doesn’t actively govern in a traditional sense; instead, she maintains a delicate balance, ensuring the city doesn’t fall into chaos or attract the attention of truly destructive forces.
The Lady of Pain enforces a single, absolute law within Sigil: no deity may directly manifest or interfere within the city’s limits. This prohibition is fiercely upheld, and any attempt to violate it results in swift and brutal consequences. Her enforcers, the Dust Men, are silent, implacable guardians who carry out her will.
While the Adventure Atlas: The Mortuary PDF focuses on a specific plane, the influence of the Lady of Pain often extends even to the Lower Planes. Characters may encounter echoes of her power or face challenges stemming from her decrees. Understanding her motivations – or lack thereof – is vital for navigating the complexities of Planescape, as her actions subtly shape the fate of the multiverse.
Understanding the Lower Planes
The Lower Planes represent the realms of lawful evil, a hierarchical structure of suffering and domination. These planes are not simply “hells” in the traditional sense, but complex ecosystems governed by strict rules and populated by a vast array of fiends, each with their own agendas and power structures. They are realms of consequence, where actions have lasting and often brutal repercussions.
The Adventure Atlas: The Mortuary PDF delves specifically into one region of these planes, but a broader understanding of the Lower Planes is crucial for context. They are divided into layers, each ruled by an archdevil, forming the Nine Hells. Below even the Nine Hells lie the Abyss, a chaotic realm of demons, and other, even more terrifying planes.
Travel between the Lower Planes is perilous, often requiring pacts with devils or navigating treacherous portals. The environment itself is hostile, designed to break the spirit and corrupt the soul. Characters venturing into these realms must be prepared for moral compromises, intense combat, and the constant threat of damnation. Knowledge of planar lore is paramount for survival.

The Nine Hells: A Detailed Overview
The Nine Hells, or Baator, are the most famous and rigidly structured of the Lower Planes. Each of the nine layers is a distinct environment, reflecting the nature of its archdevil ruler and the sins of those who reside there. From the bureaucratic torment of Hell’s vast bureaucracy to the fiery landscapes of Phlegethos, each layer presents unique challenges.
The Adventure Atlas: The Mortuary PDF focuses on a location deeply connected to the Nine Hells, highlighting the influence these planes have even on seemingly isolated realms. Understanding the hierarchy is key: devils constantly scheme to ascend, leading to internal conflicts and power struggles. This creates opportunities for mortals to exploit, but also immense danger.
Avernus, the first layer, is a perpetual battlefield, while Dis, the iron city, serves as the administrative center. Malbolge is a chaotic ruin, and Stygia, a frozen wasteland. Each layer is a testament to the power and cruelty of the archdevils. Travel between layers is restricted and often requires navigating infernal contracts and treacherous portals.
Dis: The Iron City and its Inhabitants
Dis, the second layer of the Nine Hells, is a sprawling, oppressive city constructed entirely of iron. It serves as the capital of Baator and the seat of power for Asmodeus, Lord of the Nine Hells. The city’s architecture is deliberately disorienting, designed to instill a sense of hopelessness and control within its inhabitants.
The Adventure Atlas: The Mortuary PDF implicitly acknowledges Dis’s importance as a source of infernal influence, even reaching into realms like the City of Bones. Dis is populated by a rigid hierarchy of devils, from pit fiends and archdevils to lesser imps and spines. Each devil has a specific role in maintaining Asmodeus’s order.
Life in Dis is defined by bureaucracy, intrigue, and constant surveillance. Devils spend their existence meticulously following Asmodeus’s laws, engaging in endless paperwork, and plotting against their rivals. Mortals who find themselves in Dis are typically prisoners, slaves, or unfortunate souls caught in infernal contracts. The city’s iron construction dampens magic, making escape incredibly difficult.

Malbolge: The Layer of Ruined Cities
Malbolge, the sixth layer of the Nine Hells, is a desolate landscape of shattered cities and crumbling fortresses. It’s a realm perpetually ravaged by war, where the remnants of countless conflicts litter the terrain; This layer is ruled by Glasya, daughter of Asmodeus, who oversees the endless skirmishes between devilish factions;
The Adventure Atlas: The Mortuary PDF suggests that the chaotic nature of Malbolge can bleed into other planes, creating pockets of infernal instability. The ruined cities aren’t merely remnants of past battles; they actively shift and reform, making navigation treacherous. Devils in Malbolge are often scarred veterans, hardened by constant warfare.
Unlike the rigid order of Dis, Malbolge thrives on conflict. Devils here gain status through combat prowess and strategic cunning. The layer is also home to numerous mercenary companies and warbands, offering their services to anyone willing to pay the price. Mortals trapped in Malbolge are often forced to fight as gladiators or conscripted into infernal armies, facing a grim and brutal existence.
Phlegethos: The Plane of Fire
Phlegethos, the seventh layer of the Nine Hells, is a realm of unrelenting fire and volcanic devastation. Rivers of lava flow across the landscape, and the air is thick with ash and smoke. This layer is ruled by the archdevil Fierna, who maintains a court amidst the inferno, known for its cruel entertainments and fiery displays of power.

The Adventure Atlas: The Mortuary PDF details how Phlegethos’s intense heat and volatile environment pose unique challenges to travelers. The layer is home to fire elementals, salamanders, and devils adapted to withstand extreme temperatures. Fortresses are built within volcanic craters, and infernal armies march across fields of hardened lava.
Fierna’s influence extends to the manipulation of emotions, particularly lust and desire, which she uses to corrupt and control those who enter her domain. The layer’s fiery landscape reflects the passions it embodies, making it a dangerous place for those with weak wills. Mortals often find themselves tempted by promises of power or pleasure, only to be consumed by Phlegethos’s flames.
Stygia: The Ice Plane and its Denizens
Stygia, the sixth layer of the Nine Hells, is a vast, frozen wasteland dominated by a massive, black ice river – the River Styx. This layer is ruled by the archdevil Levistus, eternally imprisoned within a colossal block of ice, yet still wielding considerable power through whispers and manipulation. The atmosphere is one of oppressive cold and despair, reflecting Levistus’s own eternal torment.
The Adventure Atlas: The Mortuary PDF expands on Stygia’s chilling details, highlighting the dangers of its frigid environment and the unique creatures that inhabit it. Ice devils, dominated by Levistus, patrol the frozen wastes, enforcing his will and guarding the secrets hidden within the ice. The river itself is a conduit for lost souls, and its waters hold potent magical properties.
Travel in Stygia is treacherous, requiring specialized equipment and protection against the extreme cold. The layer’s inhabitants are masters of deception and psychological warfare, preying on the fears and vulnerabilities of those who dare to enter their domain. Levistus’s influence permeates every aspect of Stygia, making it a place of constant paranoia and dread.
Avernus: The Battlefield of Baator
Avernus, the first layer of the Nine Hells, is an endless battlefield perpetually engulfed in war. Ruled by the archdevil Zariel, it’s a plane of relentless conflict where legions of devils clash in eternal combat, fueled by ambition and the desire for glory. The landscape is scarred by craters, littered with the wreckage of infernal engines, and perpetually shrouded in smoke and ash.
The Adventure Atlas: The Mortuary PDF delves deeper into Avernus’s brutal realities, detailing the various war machines, fortifications, and strategic locations that dominate the landscape. It expands upon the endless conflicts, offering scenarios for player involvement in the ongoing battles. Powerful warlords command vast armies, constantly vying for Zariel’s favor and control of key territories.
Survival in Avernus demands strength, cunning, and a willingness to embrace the chaos of war. The layer is teeming with dangerous creatures, from lesser devils to formidable pit fiends, all eager to test the mettle of any intruders. Opportunities for both heroism and villainy abound, as players navigate the treacherous political landscape and forge alliances with warring factions.
The Mortuary: Core Concepts and Themes

The Mortuary, a unique and unsettling layer of the Nine Hells, centers around the concept of souls and their processing after death. Unlike other infernal realms focused on torment, the Mortuary is a bureaucratic nightmare where souls are categorized, filed, and ultimately repurposed for the Hells’ infernal machinery. This layer embodies themes of existential dread, the dehumanizing nature of bureaucracy, and the commodification of life itself.
The Adventure Atlas: The Mortuary PDF emphasizes these core concepts, providing Dungeon Masters with tools to create a truly oppressive and thought-provoking experience. It details the layer’s unique cosmology, where souls aren’t simply punished, but processed – stripped of identity and reduced to raw energy. The Atlas explores the ethical implications of this system, presenting opportunities for players to confront the Mortuary’s unsettling logic.
Expect encounters focused on navigating labyrinthine archives, interacting with soul-collecting devils, and uncovering the secrets behind the Mortuary’s operations. The themes of loss, memory, and the value of individuality are central to any adventure within this chilling realm, offering a departure from traditional depictions of Hell.

The City of Bones: Geography and Layout
The City of Bones, the primary settlement within the Mortuary, isn’t built on land, but from it – specifically, the calcified remains of countless souls. The Adventure Atlas: The Mortuary PDF details a sprawling, vertical metropolis constructed from bone structures, spiraling upwards into the perpetually overcast sky. Imagine a city resembling a colossal, macabre coral reef, with tunnels carved through femurs and plazas formed from stacked skulls.
The city is divided into distinct districts, each serving a specific function in the soul-processing system. The Ossuaries house newly arrived souls, while the Filing Spires contain endless archives of soul records. The Refineries convert souls into infernal energy, and the Citadel of the Bone Lord serves as the administrative center.
Navigation is treacherous, relying on precarious bone bridges and winding tunnels. The Atlas provides detailed maps and descriptions of key locations, emphasizing the claustrophobic and disorienting nature of the environment. Expect shifting architecture, soul-infused winds, and the constant presence of watchful devilish bureaucrats.
Key Factions within the Mortuary
The Adventure Atlas: The Mortuary PDF reveals a complex web of power struggles between several key factions vying for control within this infernal processing center. The foremost is the Order of the Pale Hand, bureaucratic devils obsessed with maintaining the Mortuary’s efficiency and adhering to infernal law – often to a maddening degree.
Opposing them are the Soul-Reavers, a rogue group of devils who seek to exploit souls for personal gain, diverting them from the established infernal system. They operate in the shadows, engaging in illicit soul trading and forbidden experiments. A third significant player is the Bone Guild, comprised of skilled artisans and laborers who construct and maintain the city itself, wielding considerable influence through their essential services.
Finally, the Remnant Host, a collection of fragmented souls and rebellious spirits, attempts to disrupt the Mortuary’s operations from within. These factions frequently clash, creating opportunities for player involvement and intrigue. The Atlas details each faction’s goals, methods, and key members.
Notable NPCs in the Mortuary
The Adventure Atlas: The Mortuary PDF introduces a cast of memorable Non-Player Characters (NPCs) who populate this bleak plane. Master Dispenser Xarthus, a high-ranking devil, oversees the soul-sorting process with cold efficiency and a disturbing fascination with mortality. He represents the bureaucratic heart of the Mortuary.
Lysandra, the Soul Broker, is a cunning and ambitious devil who leads the Soul-Reavers, offering illicit deals and forbidden knowledge to those willing to risk infernal retribution. She’s a prime contact for players seeking unconventional alliances. Old Man Tiberius, a surprisingly insightful bone sculptor within the Bone Guild, possesses a wealth of knowledge about the Mortuary’s history and hidden passages.
The Echo of Seraphina, a fragmented soul trapped within the city, offers cryptic clues and warnings to those who can perceive her. These NPCs, detailed within the Atlas, provide opportunities for quests, alliances, and conflicts, enriching the player experience within the Mortuary’s grim landscape.
Adventure Hooks and Campaign Ideas
The Adventure Atlas: The Mortuary PDF provides numerous starting points for campaigns within this infernal realm. A compelling hook involves a desperate plea from a mortal soul wrongly condemned to the Mortuary, tasking the party with proving their innocence before final judgment. Alternatively, players could be hired by a powerful archdevil to retrieve a stolen artifact hidden within the city of bones.
Campaign ideas center around unraveling a conspiracy within the Soul-Reavers, exposing a plot to disrupt the orderly flow of souls. Another option involves navigating the treacherous political landscape of the Mortuary’s factions, forging alliances and betraying enemies to achieve a specific goal. Players might also investigate a mysterious surge in undead activity, discovering a hidden necromantic threat.
The Atlas encourages campaigns focused on moral ambiguity, forcing players to confront difficult choices with lasting consequences. These hooks and ideas, detailed within the PDF, offer a foundation for extended adventures in the Mortuary.
Running Encounters in the Mortuary
The Adventure Atlas: The Mortuary PDF emphasizes encounters that reflect the plane’s unique atmosphere and inhabitants. Combat should rarely be straightforward; consider incorporating environmental hazards like soul-storms or shifting bone structures. Roleplaying encounters with the Mortuary’s denizens – from soul-reavers to tormented spirits – are crucial, focusing on negotiation, intimidation, or deception.
Encounters aren’t limited to combat. The PDF suggests puzzles involving the manipulation of soul energy or deciphering ancient bone runes. Social encounters could involve navigating the complex hierarchies of the city’s factions, requiring players to demonstrate respect (or cunning) to gain favor. Exploration should be rewarded with glimpses into the tragic histories of the souls trapped within the Mortuary.
Remember to lean into the oppressive atmosphere. Descriptions should emphasize the chilling cold, the constant whispers of the dead, and the ever-present sense of despair. The Atlas provides tools to create memorable and challenging encounters.
The Mortuary’s Unique Challenges for Players
The Adventure Atlas: The Mortuary PDF highlights challenges distinct from typical Dungeons & Dragons campaigns. The plane’s oppressive atmosphere can inflict psychic strain, potentially leading to madness or despair. Players must manage their mental fortitude alongside physical health. Traditional healing magic is less effective; restoring souls requires specialized rituals or bargains with powerful entities.
Navigation is treacherous. The city’s layout is constantly shifting, and landmarks are unreliable. Players may become lost in the labyrinthine streets, encountering unpredictable dangers. Moral dilemmas abound; choices often involve sacrificing one soul to save another, forcing difficult compromises. The PDF stresses the importance of resource management, as supplies are scarce and trust is even rarer.
Furthermore, the Mortuary tests players’ understanding of planar lore. Success requires knowledge of soul mechanics, the hierarchies of the Lower Planes, and the motivations of its inhabitants.
Using the Adventure Atlas with Planescape: Adventures in the Multiverse
The Adventure Atlas: The Mortuary PDF serves as a focused expansion to Planescape: Adventures in the Multiverse, providing a detailed location for campaigns. While Adventures in the Multiverse establishes the broad framework of the Planescape setting, the Atlas offers a concentrated, ready-to-run environment. Dungeon Masters can seamlessly integrate the Mortuary as a destination for player characters exploring the planes.
The Atlas complements the core rulebook by offering specific NPCs, factions, and adventure hooks tailored to the Mortuary. It expands upon the existing planar travel mechanics, detailing the unique challenges of reaching and navigating this grim location. The PDF provides guidance on adapting existing Adventures in the Multiverse content to fit the Mortuary’s themes.
Moreover, the Atlas enhances roleplaying opportunities by presenting a morally ambiguous setting with complex characters and motivations. It encourages players to engage with the philosophical questions inherent in the Planescape setting.
Resources for Further Exploration of the Planescape Setting
Beyond the Adventure Atlas: The Mortuary PDF and Planescape: Adventures in the Multiverse, a wealth of resources exists for those seeking deeper immersion in this iconic setting. Original Planescape campaign settings, like the Planescape Campaign Setting (1994), remain invaluable for lore and inspiration, though requiring some adaptation for 5th Edition.
Online communities, such as those found on Reddit (r/planescape) and dedicated D&D forums, offer a space for discussion, homebrew content, and campaign advice. Websites like the Forgotten Realms Wiki also contain extensive information on Planescape deities, factions, and locations.
Furthermore, exploring the works that inspired Planescape – particularly the writings of Mervyn Peake and the art of Hieronymus Bosch – can enrich understanding of the setting’s aesthetic and thematic roots. Consider supplemental materials focusing on cosmology and planar travel within Dungeons & Dragons history.